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List of great patches for RM2000/2003
Thanks for taking your time to introduce us to all these. They'll be a lot of help, especially for those who only have rm2k. :D
Forum threads vs. Game Blogs
As a new member, I was unaware that if one had even the slightest concept of making the game and had items to share from it, that they had to submit a 'game in progress' in order to do so....
As a matter of fact, I'm unable to see much of a FAQ or rules list of the sight accessible in the immediate layout. (Maybe I missed it?) The site seems relatively low-traffic, so I suppose that it's alright as it is. But I am the sort of person that's always worrying as to whether or not I'm doing it right. I'd hate to make a bad impression on anyone so soon.
The screenshots and features on the front page do inspire me to look in on games and projects; but right now, I'm avoiding downloading games until I can fix my computer issues. I'll probably be more active review-wise once I'm confident I can keep my rpg maker software working.
In my opinion, a forum setting is more efficient because it's readily accessible; you don't have to go looking for somebody who needs feedback, which I can't see myself or anyone else doing. They post, and you respond- that is, if you feel like it.
As a matter of fact, I'm unable to see much of a FAQ or rules list of the sight accessible in the immediate layout. (Maybe I missed it?) The site seems relatively low-traffic, so I suppose that it's alright as it is. But I am the sort of person that's always worrying as to whether or not I'm doing it right. I'd hate to make a bad impression on anyone so soon.
The screenshots and features on the front page do inspire me to look in on games and projects; but right now, I'm avoiding downloading games until I can fix my computer issues. I'll probably be more active review-wise once I'm confident I can keep my rpg maker software working.
In my opinion, a forum setting is more efficient because it's readily accessible; you don't have to go looking for somebody who needs feedback, which I can't see myself or anyone else doing. They post, and you respond- that is, if you feel like it.
Quintessence - The Blighted Venom
This looks beautiful, and from what I see here you've done great things with the programming, musical, and artistic talents and resources available. I really wish I could play it, but I've been having computer issues with games and rpgmaker lately. Hopefully I will get them resolved in time to give what looks and sounds like an amazing creation a test run.
I'm a sucker for storylines, and good writing can easily pull me into something with minimal or no gameplay. If you ask me, you probably made the right choice.
I'm a sucker for storylines, and good writing can easily pull me into something with minimal or no gameplay. If you ask me, you probably made the right choice.
Really weird BGM error in RM2K. -problem solved-
Thank you all for your time. I've gotten rid of the RTP 1.3 already, I didn't really need it, and I restarted my computer as the problem first occurred... as for audio drivers, I'm not sure, because I've had both programs open before without this problem occurring- and the problem persists independent of whether or not both programs are open.
I'll keep at it, and let you guys know if I get anything. Once again, thanks for the help.
(I'm thinking it's probably just windows software trying to but in on everything like it always does.... I'll fiddle a bit and check up on here later.)
Edit: Well, it mysteriously fixed itself. I was listening to a midis in WMP, set off the repeat option, and let it finish and stop... meanwhile the file I had told it to play in RPG maker was still playing. I close WMP, the file keeps playing. Success! And now it works just fine.
I'm not sure if that's what fixed it, though.
I'll keep at it, and let you guys know if I get anything. Once again, thanks for the help.
(I'm thinking it's probably just windows software trying to but in on everything like it always does.... I'll fiddle a bit and check up on here later.)
Edit: Well, it mysteriously fixed itself. I was listening to a midis in WMP, set off the repeat option, and let it finish and stop... meanwhile the file I had told it to play in RPG maker was still playing. I close WMP, the file keeps playing. Success! And now it works just fine.
I'm not sure if that's what fixed it, though.
Now a topic about character design.
In my opinion, character design is one of the most important aspects of video games- unless, of course, you've got something like the Halo series or a MMORPG where your audience creates it's own character.
What are some game characters you've liked in the past? It can be anything about their appearance or personality that especially stood out to you, and made them memorable. Moreover, what do you focus on when you create your own characters? One of my personal favorites was Ferris from Final Fantasy Five, if only because they actually gave a girl character high hp. And why not? She'd been living with pirates on a ship all her life, of course she would have built up some serious durability. Which reminds me; it's much better to be realistic about your characters than to stick to normal expectations.
For me, empathy is the most important aspect of the main character. His or her reactions to any tragedies or victories they may face in the game need to be the most realistic- in my opinion, of course. Which ties into the writing aspect of character design.
Do art and writing have equal value in character design? And what are your thoughts on how both should be used to their fullest potential?
Let's talk away.
What are some game characters you've liked in the past? It can be anything about their appearance or personality that especially stood out to you, and made them memorable. Moreover, what do you focus on when you create your own characters? One of my personal favorites was Ferris from Final Fantasy Five, if only because they actually gave a girl character high hp. And why not? She'd been living with pirates on a ship all her life, of course she would have built up some serious durability. Which reminds me; it's much better to be realistic about your characters than to stick to normal expectations.
For me, empathy is the most important aspect of the main character. His or her reactions to any tragedies or victories they may face in the game need to be the most realistic- in my opinion, of course. Which ties into the writing aspect of character design.
Do art and writing have equal value in character design? And what are your thoughts on how both should be used to their fullest potential?
Let's talk away.
Really weird BGM error in RM2K. -problem solved-
You know... I, too, made a trip to VG music before this problem occurred as well.
Hmm. I'll look into this. Thank you.
Edit: Nope, didn't do anything. What program did you use to listen to the midi file from the website?
Hmm. I'll look into this. Thank you.
Edit: Nope, didn't do anything. What program did you use to listen to the midi file from the website?
Really weird BGM error in RM2K. -problem solved-
I'm afraid that doesn't help me much. You say it was your computer settings? That could mean a great deal of things. Music drivers? Settings on Windows Media Player? I doubt it's a hardware or driver problem, because it was working fine up until I made those recent downloads. (which I've already removed, it still doesn't work.) And I can't remember changing any settings in any programs before it stopped working....
What really confuses me is that I can hear the song that is supposed to be playing whenever windows media player is also playing a file. I have no idea what could be causing that.
I'll look around at my speaker and windows media player settings one more time, though, just to be sure. If you have any other ideas, I'd love to hear them.
What really confuses me is that I can hear the song that is supposed to be playing whenever windows media player is also playing a file. I have no idea what could be causing that.
I'll look around at my speaker and windows media player settings one more time, though, just to be sure. If you have any other ideas, I'd love to hear them.
Really weird BGM error in RM2K. -problem solved-
Right after I downloaded the Rpg Maker 2000 RTP 1.32 optional extension, something really weird started to happen to BGMs. They won't play in a test run of the game or by opening the BGM selector. But the weird part is, if I open up another file in Windows Media player, I can then hear the song being played on top of the file I originally told Windows Media player to open.
At first I thought it had something to do with setting Windows Media Player as the default program for Midi files. So, I went and fixed that. They still won't play.
It was working fine before this download. I also imported some BGMs, but I did that after this problem first occurred. Is anybody familiar with this, or should I just give up and re-download RM2K? I only needed the contents of the RTP 1.32 to play somebody else's game, but I can get rid of it now.
Any suggestions?
At first I thought it had something to do with setting Windows Media Player as the default program for Midi files. So, I went and fixed that. They still won't play.
It was working fine before this download. I also imported some BGMs, but I did that after this problem first occurred. Is anybody familiar with this, or should I just give up and re-download RM2K? I only needed the contents of the RTP 1.32 to play somebody else's game, but I can get rid of it now.
Any suggestions?
Hard Parts of Game Making?
I love making chip and character sets, anything artistically oriented I find comes naturally. Maps aren't much harder, but that's usually because I draw out a plan first. Of course, it gets really tedious when making big, sprawling things like castles and manors. D:
I STRONGLY DISLIKE having to nit-pick over my chipsets again and again, though. Every time I think I'm done I find something else I have to fix. Grr. Okay, once I'm done with these last revisions, I'll never open this file again. And that's what I keep telling myself.
I'm also not much of a programmer. Long code strains scare me, even making long, drawn- out event sequences for 'cinematics' can get on my nerves. Unfortunately, this often means that all my projects have a lot of custom graphics, but not a lot of ingenious interactive aspects.
I STRONGLY DISLIKE having to nit-pick over my chipsets again and again, though. Every time I think I'm done I find something else I have to fix. Grr. Okay, once I'm done with these last revisions, I'll never open this file again. And that's what I keep telling myself.
I'm also not much of a programmer. Long code strains scare me, even making long, drawn- out event sequences for 'cinematics' can get on my nerves. Unfortunately, this often means that all my projects have a lot of custom graphics, but not a lot of ingenious interactive aspects.
Chessey storylines
Good writing and dialogue can make or break a game, so I'm happy to see you're eager to learn.
Others have given good advice; reading helps, and writing good dialogue is dependent on your own skills as a writer. Those won't build overnight, but reading is a good start. Until then, always make sure to base how a character talks on;
1- their motive. What do they want?
2- Their relationship with the protagonist, or whoever it is they're talking to. Do they like them? Hate them? Barely know them? And how will your audience know this from what they say?
3- their emotional/physical state at this time. A sad person may talk in s-s-stutters, while an injured person's sentences may be interrupted by moaning, and death. =D
4- In some cases, where they live. Do they have an accent? Usually, in games, you want accents to be subtle so as they're not so incredibly irritating or distracting. Also- are there particular colloquials or idioms for the region?
5- Their personality. How do they want to represent themselves? A person who wants to seem tough will try and sound tough, a kind person will use sweet words, a king will speak regally. Since you mentioned final fantasy, I recommend you take a look at what each of your favorite characters say and how that represents their personality. Or maybe, they don't talk that often at all. Silence can speak volumes! ;D
Also; A lot of dialogue doesn't equal good dialogue. If a character has nothing useful or interesting to say, just leave it out. Everything should be worth reading.
I think that's all I have to say for the moment. I hope I was of help.
Others have given good advice; reading helps, and writing good dialogue is dependent on your own skills as a writer. Those won't build overnight, but reading is a good start. Until then, always make sure to base how a character talks on;
1- their motive. What do they want?
2- Their relationship with the protagonist, or whoever it is they're talking to. Do they like them? Hate them? Barely know them? And how will your audience know this from what they say?
3- their emotional/physical state at this time. A sad person may talk in s-s-stutters, while an injured person's sentences may be interrupted by moaning, and death. =D
4- In some cases, where they live. Do they have an accent? Usually, in games, you want accents to be subtle so as they're not so incredibly irritating or distracting. Also- are there particular colloquials or idioms for the region?
5- Their personality. How do they want to represent themselves? A person who wants to seem tough will try and sound tough, a kind person will use sweet words, a king will speak regally. Since you mentioned final fantasy, I recommend you take a look at what each of your favorite characters say and how that represents their personality. Or maybe, they don't talk that often at all. Silence can speak volumes! ;D
Also; A lot of dialogue doesn't equal good dialogue. If a character has nothing useful or interesting to say, just leave it out. Everything should be worth reading.
I think that's all I have to say for the moment. I hope I was of help.